Brainstorm: How to introduce agile practices into a silo-ed client.
Small meeting among agile project managers and pragmatic programmers to figure out ways to incrementally add agile practices.
This workshop engages participants in exercises that promote the crafting of personas that represent real users. Participants will collaborate to identify useful personas, to gather the relevant data for them, and to write descriptions that are meaningful to product owners, designers and developers. Discover how to incorporate personas into your user stories, and to use the personas you create to help steer your development process.
Agile development teams need to be able to provide estimates for sets of User Stories in reasonable amounts of time. The Team Estimation Game offers an interactive way for teams to quickly estimate user stories using relative story complexity, without numbers. (This ain't Planning Poker!)
Self-organizing teams are 10,000% more effective, make people happy, and will save the world! At least that's what some Agile and Lean advocates seem to suggest. Teams will form, solve problems, optimize systems, and learn-by-doing. The lessons in this unscripted learning lab will come out of your experience, not from a PowerPoint slide. Worry not! We promise there will be no "trust falls", ropes course, or singing.
Integrating Waterfall with Agile. How to make it work. How to deal with the merge and clash.
Try to get one or more individuals with Kanban experience to present the theory and relate real world experiences, and discuss/debate its merits, including equal time for any community members who criticize departure from standard Scrum (sometimes referred to as "doing Scrum but...").
In this highly interactive workshop we will explore three different methods for knowledge transfer (documentation, reverse engineering and mentoring) by employing them to construct a fleet of aircraft of unusual design. We'll compare and contrast the results, draw analogies between manufacturing and software development, and learn how to remove the bottleneck.
In this experiential learning lab we're going to launch a fictitious aerospace company, build and ship product, and track our financials to see how we are doing. We will apply the "Five Focusing Steps" from the Theory of Constraints, as well as other lean and agile practices to evolve and improve our operation and ultimately our profitability.
The best way to learn about agile is to experience it. Over the course of this short workshop, we will engage the power of simulations and learning games to evoke and explore various aspects of the Agile experience. Warning! This will be a participatory learning experience, without a PowerPoint safety net!
In this fast-paced experiential workshop, We stage a showdown between traditional and agile requirements. Participants choose to play the role of 'Requirements Writer' or 'Developer', and we try to deliver our product on a tight schedule. May the best requirements win!